Subnets / SN17
404—GEN SN17
404—GEN (subnet 17) is a Bittensor subnet held by 2,370 unique coldkeys. Its liquidity pool holds 26.7k τ, with the alpha token trading at 0.0098 τ. Roughly 13% of tracked holders are in profit — most bought in above today's price. Seller exhaustion is elevated: 87% of recent sellers have emptied their wallets, thinning the supply overhang. Full insider flow, whale tracking and the complete proprietary factor set for 404—GEN are available to SubnetStats subscribers.
ALPHA PRICE
0.0098 τ
IN TAO
HOLDERS
2,370
UNIQUE COLDKEYS
POOL DEPTH
26.7k τ
TAO IN POOL
7D MOMENTUM
+2.4%
ALPHA vs TAO
Project activity
Meet judge 1/3 of the 404 Game Jam: Jacob Robert Steeves, aka @const_reborn.
Co-founder of Bittensor, founder of @affine_io, and one of the most important builders in decentralized AI.
The games you build in this competition will be judged by real experts from the AI and gaming
1/
The very first 404 Game Jam Competition is now officially live.
We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo.
Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300).
The compet
Did you know that a single prompt is all you need to build a playable game using 404-generated assets?
Simply point your agent at our 3JS generator repo, and you can build games like this coastal arcade racer we created with Fable 5.
We also have a Game Jam Competition coming f
The beauty of 404 is that builders can integrate it directly into their own products and workflows through our API.
3D assets are useful across many different environments, from games and AR/VR to creator tools and studio pipelines.
This means you can bring decentralised 3D gen
“We’re now in an interesting position as a subnet because we’ve done tremendous work across three diverse forms of 3D representation, Gaussian splats, meshes and 3JS.”
What this means is, 404 now has the generators and data needed to move toward world models, where agents can pl
Following yesterday’s Novelty Search, we’re officially introducing 404’s 3JS game generator.
Repo: https://t.co/R5wodUHDl0
With this, anyone can point a coding agent at the repo, describe a game, and generate a playable game using 404-generated assets. https://t.co/pJ3Bpo5Pet
It was indeed a happy and successful family event, and our founder, Ben is back.
The Novelty Search episode for 404 has been rescheduled for today, August 27.
We’ll be providing a walkthrough of Titan, the model behind Atlas, what we’re doing with 3JS and AI gaming, and how thi
Image-to-3D is moving into procedural 3JS, making assets animation-ready and easier for agents to work with.
The demo below shows img2threejs, a Claude skill that turns a coding agent into an image-to-3D sculptor.
It is impressive, but the pipeline still depends on one closed m
“Atlas's ability to seamlessly integrate with our highly customized workflows has been a game-changer.”
- Joseph Burnette, Technical Director at SQUARE ENIX
Couldn’t have said it better.
Atlas helps professional studios generate and refine 3D models at scale, with quality pipe
We prioritize creator convenience, which is why we brought the full 3D generation workflow directly into tools like Blender.
With the 404 Blender Add-on, creators can generate 3D assets from text prompts or images.
They can convert Gaussian Splats into textured meshes in about
We have pushed 3D generation across three representations, and now we are moving toward something bigger.
Through our next competition, we will use Bittensor’s miner competition to build the 3D foundation for WORLD MODELS.
LLMs understand text but world models are meant to unde
We built Atlas to give creators, studios, and enterprises a production interface for 3D generation.
One of the models inside Atlas is Titan v1, our image-to-3D mesh model built through Bittensor’s distributed miner network.
It is shaped for studio use with cleaner geometry, str
We’re pleased to announce that 404 (Subnet 17) will be joining @const_reborn for this week’s Novelty Search.
We’ll be discussing Titan v1, our latest open-weights model that turns images into production-ready 3D assets end-to-end in around 30 seconds, and how SN17 is pushing gen
Every day brings a new opportunity to build worlds of your own.
404 has made 3D generation easier, faster, and more accessible.
All you need is your imagination to give the model a text or image prompt, and you can start creating in seconds.
404 is powered by a decentralised n
Atlas is our production-ready application layer for creators, studios, and enterprises.
It is also one of the strongest proof of enterprise adoption for 404, because it helps studios take 3D assets from generation into real production workflows.
Atlas provides the depth product
We would like to inform miners on Subnet 17 that 𝟰𝟬𝟰 𝗵𝗮𝘀 𝘂𝗽𝗱𝗮𝘁𝗲𝗱 𝗶𝘁𝘀 𝗥𝗲𝗻𝗱𝗲𝗿 𝗦𝗲𝗿𝘃𝗶𝗰𝗲.
The Render Service turns miners’ Three.js scene/code submissions into visible renders for judging.
Before this update, objects with high metalness, such as silver rings, chrome parts, or other
𝟰𝟬𝟰—𝗚𝗘𝗡 (𝗦𝗡𝟭𝟳) 𝗨𝗽𝗱𝗮𝘁𝗲
We’re excited about the direction Bittensor is heading with the latest upgrades, including V440. These changes strengthen the network by rewarding sustained demand, real utility, and active building, exactly the environment we want to compete in.
In line w
Every competition on Subnet 17 is designed to make 404 more useful and better suited for real 3D workflows.
Each challenge improves a different part of the product, and the progress miners have made throughout the Procedural Three.js competition has been exciting to watch.
Beca
We are currently in the third form of 3D representation produced by Subnet 17, with each competition building on the last toward Large Spatial Models.
Another 404—GEN competition is coming soon.
404 started with Gaussian splats for visual fidelity and composition, moved into me
Our founder, Ben James, will be speaking at Exploit Summit in Montréal this September.
He’ll be joining other subnet founders to discuss what building on Bittensor really looks like, and how 404 is bringing AI-powered 3D generation to creators, builders, and virtual worlds.
If
This is your reminder to play The Dream, 404’s Chroma Award-winning game built using SN17-generated assets.
At 404, we aim to help kickstart the next revolution in gaming around AI-native games.
That starts with democratising 3D content creation through Bittensor, making it eas
What happens when a decentralized network of miners competes to produce the best 3D outputs?
You get high-quality results.
Here are generations from the leading miners across the last three rounds of 404’s Procedural Three.js competition.
Miners write the code.
404 turns it in
We set out to build the largest 3D dataset in the world.
Today, 404’s Synthetic 3D Dataset is the world’s largest open-source 3D asset repository, with more volume than all other existing 3D datasets combined.
A synthetic dataset is data generated programmatically, instead of b
Whatever you’re building, a game, an animation, or a world of your own, 404 helps you turn ideas into usable 3D assets.
Build beautiful organic worlds using 404-generated assets. Every asset in this reel was generated with 404.
All you bring is the prompt.
Try it out at: https:
A lot of people know Subnet 17 as a decentralized 3D asset generation network.
But one question we get often is where creators can actually access 404—GEN.
404 is accessible across multiple workflows and is completely free to use through our consumer applications, including:
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SELLERS DRAINED
87%
28D SELLERS EMPTIED OUT
CAPITULATION
+0.07
BOUNCE COMPOSITE (z)
HEAT 7D
0.24×
VOLUME ÷ POOL DEPTH
HOLDERS IN PROFIT
13%
TRACKED WALLETS · ENTRY BELOW PRICE
See who's buying and selling 404—GEN — every trade classified miner / validator / owner / outsider, plus holder cost basis and the full 23-factor screener.
OPEN THE INSIDER TAPE →